defense drone ftl. Or hacking. defense drone ftl

 
 Or hackingdefense drone ftl The Defense Drone blue option (and a Repair drone blue option) leads to rewards and a quest marker, but results in 4 hull damage

One gets mind controlled. But that is certainly overkill. A defense drone will shoot down boarding drones, or you can try to destroy their drone system. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. I do have drone recovery arm. Based on this table, we can see that the shield overcharger isn't very good at blocking shots. It is only good when fighting with too many lasers vs. Wake up babe, new FTL cruiser just dropped. If you already have a defense drone you don't need that and should go for hacking. This event is the 2nd step in the process of unlocking the Crystal Cruiser and the Ancestry achievement while using the Rock. The best counter is cloaking. I have expiremented with having two defense 1 drones vs one defense 2 drone. But if you send the drone into a 2 square room and then power it off while you fight, it'll end up in a vacuum filled room that the enemy won't enter. One gets mind controlled. Sometimes my Defence drone will miss a missile. 2. A defense drone shot was coded to lead its target and a hacking drone was coded to stop when depowered. FTL: Faster Than Light. Largely won due to amazing weapon set up with double burst crystals though. Weapons, Drones and Augments can be sold for 1/2 the purchasing price at stores. FTL: Faster Than Light Wiki is a FANDOM Games Community. ago. I let the hacking drone through first time before deploying defense drones. hachkc • 9 mo. if it hacks your weapons. I use my mind control to counter enemy mind control. Added more events for talking to certain crew. Mind Control is handy, but not essential. A decent weapon, but doesn't have the drawbacks of the crystal weapons of the crystal being shot down by defense drones. I port my boarders to flagship to kill missile room. Whilst the MK. Defense Drones Mk I are probably the best case of the effect where people only remember bad luck strikes and pretty much skip good luck strikes in their RNG-induced rage. A defense drone shoots down the incoming drones. Your ship should be good at something. In the meantime, having L2 oxygen and opening all the interior doors will negate the effects of the breach, so you can send a few crew to fight it without getting asphyxiated. As long as you're using the attack drone you can deal very solid damage to 2-shielded enemies, with quick recharge times. Additional systems. Drones. I had a combat drone and a defense drone mark 1 with level 2 drone system. I definitely won much much more runs (even on hard) without defense drones than with defense drones. The Shield Drone doesn't scale too well, and running out of drone parts can be a real problem. #2. at a distress beacon. Only one ship starts without doors (Rock B), and only one starts without a medical system (Slug B). ) Anti-Ship II drones are nearly identical with the exception that they fire roughly twice as fast and take twice the power, allowing you to field a anti-ship and defense drone, for example. Having something which can constantly break shield allows you to focus your guns on systems you want to target. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. d) Augmentations guide God tierRarely can u survive further with starter wpns without occuring huge cost. Boarding drones cause breaches which take a while to repair and can damage crew while they're repairing once all the O2 is out of the room. A single drone will provide near-perfect defense against non-synchronized missiles. FTL: Faster Than Light. • Decrease hacking drone movement speed to improve the Defence Drone’s chances to shoot it down. Ignoring that pun in the subtitle, the second phase of the rebel flagship enjoys its drones. The Ion Charger is the most powerful ion weapon, and the Heavy Ion & Chain Ion are the worst. Something cool I discovered the other day. P. Their fire suppression system is not responding. i know that the other ships had trouble shooting the missiles down when the. As far as the first one, a fire beam or other weapon with high fire chance is your friend. Does not recover Boarding Drones, Ion Intruders, or hacking drones. The intention of the game is for the hack drone to be shot down by the defense drones otherwise they would not make it a target. Each system occupies one room. This event can occur only once per sector. To me, drones in FTL feel kinda the same way. Rock Cruiser layout C: Get to Sector 8 (The Last Stand) with Rock Cruiser layout B. I did eat quite a few missiles cause I refused to give up the double boarding for defense drone. For reference, Defense 1 Drones have a 1 second cooldown and Defense 2 Drones have a 0. FTL: Faster Than Light. Board and kill fast enough that they don't get off more than one shot. * Drone Recovery Arm - Throwing six or eight power of Combat Drones is funny with that laser spam. Defense Drones Don't Do D'anything Destroy a ship that has a Defense Drone without using any form of offense aside missiles. For example, an Engi ship will never have offensive drones. The best defense in FTL is a good offense. Prevents enemy defense drones from targeting anything. Teleporting basics: Can send as much crew as teleport pads are available. Defence II drones almost never miss, but they don't do well well the enemy has an Artemis missile and a fast firing laser. Before a FTL jump, Pause the game and switch power to a new weapon. McWeazel, PhD: The defense scrambler also stops anti-combat drones from targeting your own combat drones/boarding drones. Defense Drone 2 is extremely weak and should only be used if desperate. Hacker Cruiser type A now starts with a mini defense drone and drone control. Beacons; Events. When I…Engi A is considerably better than Engi B. Defense Drones are too slow for actually shooting down the enemy attacks, and greatly ineffective for the price of 4 power for Defense II. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. obliviondoll 8 years ago #3. 2, most systems have some sort of special. It seems that the MK. Nothing happens. It's also much more likely to hit 2 rooms than Beam Drone 1. 1. Fire Drone. and a second Aug of something drone related. Hacking the Weapon Control is a very good defensive choice. Once aboard, you watch as their ship crashes against a massive rock. Systems are equipment that provides your ship with capabilities; they need reactor power to function. I definitely won much much more runs (even on hard) without defense drones than with defense drones. Keeping them on opposite sides also increases the chance of actually firing at different targets if you're attacked by two missiles at once (Rock ships have an annoying tendency to do this). Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. For those wondering, the Defense 3 Drone has a 150 Millisecond cooldown between each shot, resulting in being able to outpace a standard burst of lasers, and almost handle full salvos on its own. Plus defense drone is far cheaper and can stop hacking and boarding drones too. Keep in mind that if you toggle a drone that was already deployed (marked with a small icon on the drone bar), it. Industry. Command: AUG id. When one fires, shut off your drone for a split second (causing the shot to miss), then power it back on again. Let's talk Mark II drones. Learn to time it, don't just pump three power bars in unnecessarily. Reward!From my perspective, there is precisely one good drone and it is Defense Drone Mk 1. Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I. Hacking their hacking system will allow you to disrupt it. Anyways, I'm wondering if other players here find that the defense drone 1 just adds more problems when a defense drone 2 is online, or. IMO MK. Defense Drone This drone flies around your own vessel, destroying incoming enemy missiles, as well as asteroids should you be in an asteroid field. (Boarding Drone) Launch a boarding drone into the station. The distress signal is coming from a small space station orbiting an uninhabited planet. This is a guy who wants to live. Put your Artemis on the front of your ship and the Hull Missile on the back and fire both at the same time. If you rely on Hacking, Defense Drones just shut you down. • Remove Defence Drone exploit. Mark II defense drone- hitting lasers is nice but often it will shoot a 1dmg laser and let a 3dmg. Defense drone to shoot down the hacking drone, when it's attached, hack the hack, or wait for the CD then missile their hack room #4. Having something which can constantly break shield allows you to focus your guns on systems you want to target. The System Repair Drone can repair the ship while the crew is occupied (or safely hiding on the enemy ship), and all three have decent blue text events. Their satellite defense system has gone haywire and their repair crew can't approach without being fired. The hacking drone will almost always get through even against two defense drones. Combat drones are mostly just good for getting that one extra shield bubble down for the rest of your lasers (especially when using hull/heavy lasers for "punch" instead of a beam). This is a great first sector decimator. Two Defense 1 Drones are supposed to be stronger than one Defense 2 Drone: they cost an extra Drone slot. Well I just thought that every enemy should be fought for the scrap, especially in the early sectors. Required Aspects: Purchase FTL: Faster Than Light Suggested Aspects: Don't pirate it :p Achievement Walkthrough:. I am annoyed at those green shields when I'm boarding-heavy. -1 . Just play the way you should play most ftl games: trying to get as much scrap as possible. 4. Feb 26, 2014 @ 8:24pm If your target is the shields, What would the point be in attacking the drone controller? When there's only one missile, 1 ion, and 1 breech, you do the exact same amount of damage to the 4x shields after. Pirate attacking civilian distress. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. Reward!Mantis B is S tier in my opinion: boarding drone for drone engagements, a defense drone for missiles, a four man teleporter and TWO shields. Defense Drones Don't Do D'anything Destroy a ship that has a Defense Drone without using any form of offense aside missiles. Send your crew in a shuttle to help put out the fire. Crew Teleporter is a system that allows teleporting your crew to and from an enemy ship. Have weapons powerful enough to take enemy weapons partially offline but not to keep them down the whole fight, but have boarders (or fire weapons. (the ship can also be unlocked by winning the game with the Mantis Cruiser) This event is impossible to distinguish from Slug fight in nebula event, as it has. Sensors If the ship goes dark, don't panic. Keep in mind that most battles in FTL are decided in well under a minute. Arguably the fastest, safest and cheapest way to kill enemy crew. Also, drones are expensive in the long run. 2 shots with 1-shield pierce, but long cooldown and can be stopped by defense drones. Defense I drones can’t shoot down lasers or ions so you can’t use those to distract it. The shield overcharger seems to be bad by design. Use a drone to protect their ship. Explosive Replicator (Can make multiple-missile weapon builds viable) Stealth Weapons. FTL: Multiverse adds a wide range of new drone types into the game. FTL: Faster Than Light. Or hacking. Automated ships are unmanned. Beam Drone 2 hits Zoltan Shields twice for 2 damage total. Defense Drones on the Engi Cruiser shot down 99. This knowledge can guide you to what you have to do, in order. The thing fires 2 shots but needs only 1 energy. It stops Hacking and Mind Control, but not for very long - and the hacking will have already landed on your ship anyway. Can also occur at an exit beacon and as a filler event in any sector. The mark I will take on solely missiles, while mark II will help with other missiles comming in from RFS and also the ocassional everything else. It takes a bit of practice, but it's incredibly useful. For more information, see Ion weapons. Most enemies won't have combat drones at all, and most of the time that they do, you can more or less ignore them. To elaborate a little on what I said earlier, I think Hull Repair Drone shines best when you fulfill 3 factors all at once: You have good shields. " In order to unlock this. The defense scrambler also stops anti-combat drones from targeting your own combat drones/boarding drones. Certain drones do stay powered after a jump - repair drones and anti-personnel drones in particular. My weapons power was fairly light to compensate (Starting Stealth C Weapons with an Ion MK II, but I also picked up the Stealth Weapons augment and upgraded cloaking to lvl 3. Click on the SELL tab at the top. Toggle drones serve two different functions and can be swapped out before battle, such as the Guardian drone which serves as both a standard anti-missile defense drone as well as the anti-drone! Amp drones too can be configured before battle, but are swapped between different power levels to scale their effects for early, mid, and late. It stops Hacking and Mind Control, but not for very long - and the hacking will have already landed on your ship anyway. Or cloaking. Provides a blue option after destroying any Loot Transport event (gives medium amount of ) ID:. The Defense Drone Mark II can also shoot down lasers and ions; these may distract it from shooting a missile, but careful micro-management largely prevents that. Holoshideim's. You send your crew into the station. Suppose I have 3 shields, cloaking, and a Defense Drone II and am fighting a ship with a missile weapon, Burst Laser II, and a Combat I drone near a red giant. You can just buy extra reactor power early and net crazy amounts of scrap per fight from free healing for the rest of the run. The Long-Ranged Scanners will detect no ship presence. On a different level, the Mantis Cruiser A is one of several cases of FTL tending to produce and reward the player seeking really unfun, tedious play. Drones can be risky to use, as they simply shut down should your Drone Control. They can only be found or. To be able to recover hacking and boarding drones as well? That should bump the cost of the arm up to 100+. Lose 1 Drone Part, receive low Scrap and rewards. (Bio-Beam) Use the beam to pick off the spiders. Add your own weapons and the enemy will start crying. For more information, see Bomb weapons. The Rebel Flagship is by far the most powerful vessel in the Rebel Fleet, and serves as the game's final boss, located in The Last Stand sector. Obviously you do realize that you should fire both weapons at the same time at their Drone Control and keep Drone control damaged enough so that the defense drone is offline. The Captain's Edition loadouts show off some of the new features in the mod, as well as create a tougher challenge; these loadouts can be reverted back to their originals with an additional (optional) mod, CE Vanilla Player Ship Loadouts. It takes 3 power to generate 1 zotlan shield after 8 seconds and potentially more shield taking 3 more seconds each layer (accoring to wiki). You find the source of the distress call, a small research station. Whilst a deeply officious and obtuse people, they generally favour diplomacy over acts of aggression and are known for being fair and just in their. due to a defense drone or enough evade and shields. 1 drones going at once and its cheaper to do so. Rock Plating - With the Flagship fight being more of a DPS race now, having ~18% more effective HP can actually be pretty relevant. Other drones are mostly useless, unless you get drone recovery arm. The Defense Drone blue option (and a Repair drone blue option) leads to rewards and a quest marker, but results in 4 hull damage. Agreeing to improve the ship reactor in exchange. 4. This event is the 1st step in the process of unlocking the Crystal Cruiser and the Ancestry achievement while using the Rock Cruiser . Get a drone control system and a Defense drone Mk 1 (They often come standard with a drone control system). In this case, the game doesn't allow you to deploy an Attack Drone because you are not in combat. (Repair Drone) Send a Repair Drone to fix their Shields. For more information, see Flak weapons. Don't build for the DD2, just make a good ship. 1 Moves slower, but a shorter distance and shoots immediately. If you rely on Hacking, Defense Drones just shut you down. It's offense drones, not defense drones. The 'Zoltan' are allies of the 'Engi'. The drone is marketed as being capable of 10 days of flight with 30 pounds of internally stored payloads, or several days of flight with up to 150 pounds of internal and external payloads in a. If you don't go full drones and only buy a few, maxbe 2 points in the drone system you can easily swap the defense drone out for an anti peronnal or hull drone. If you can take his drone control offline, you just need to work harder to keep it offline. You can even go 2v4 for a while in this situation; the point is not to. Defense mark I drone helps with phase 2 a lot because it can shoot down the boarding drones. Sensors If the ship goes dark, don't panic. Lasers can only be shot down by Mark II Defense Drones. Slows down the FTL drives on enemy ships, making it harder for them to escape from a battle. ago. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races includ. The boss is focused on drones in this stage so disabling the drone control is crucial. Engi A's got the right idea by starting with ion blast II that can theoretically shut down any amount of shields and a combat drone. Unless the drone is directly attacking a vital room, you’re best just. You can try to time the hacking drone by distracting the defense drone with targets, such as swarm missiles, flak, etc, even a boarding drone. Ancestry – Find the secret sector with the. Can be used together with Hull Repair Drone : the drone vanishes after repairing 3-5 hull points, so jumping after 2 repairs makes those repairs. Otherwise, it's good to watch the drone and see if it is swivelling around to try to intercept the missile - if it isn't even swivelling then it's. They cannot repair hull breaches, and as a consequence can never repair a breached system. Originally posted by Psykechan: Neither is better. 1 Moves slower, but a shorter distance and shoots immediately. This event can occur only once per sector. onslaught deletes hull and spawns tons of breaches. I had the glaive, mark 2 ion (which I sold the heavy ion to get in sector 7), ion blast, couple of combat drones, the defense 2 drone, an automated reloader (the heavy ion and ion blast got me through most of the run with this reloader), cloak, and hack. Use missiles to damage a powerful ship's Shields System. They're also occasionally useful against enemies in asteroid fields, that have Zoltan shields/overshield drones, and as a way of distracting enemy Defense Drone II. Kinda like a one-two punch so to speak. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. 3. Can also occur at an exit beacon. Bombs are the second class of weapon that expends missile ammunition, and like missiles they completely bypass enemy Shields. Missile Weapons [] Missile weapons shoot large, shield-piercing missiles at enemy ships, dealing system, hull, and crew damage to the targeted room. Each of the player ships have gained and lost weapons, drones, and systems with the change to Captain's Edition. - NPC ship escape time is irrespective of engine level / damage status, and either too fast or too slow (bug in vanilla FTL). More importantly, a number of ships are passing by; prepare for a fight!. However, if you have your boarders in the systemless room the boarding drone will get pushed to another room even if it targets the empty room. about how to keep the thing from "jumping", the flagship has three phases, the first phase, the drone phase, and the super shield phase. One defense drone is good, but two. If it. But then, because of the healing drones. Edit Non-AE drones added by the mod Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. Use a drone to protect their ship. I use my mind control to counter enemy mind control. Moreover, after every 7 seconds it can charge. IMO MK. About 3, defense scrambler is also great to have if you are doing true end because 10 shots in 1 second defense drones are a thing. I'd advise to be careful about some of these. 1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Drones are nice but they make every fight either A) way too easy, or B) frustrating as hell. Drone Arm [] "Combat and Defense drones will be retrieved on jump if not destroyed" Costs 50 and 3 ; Refunds the droneparts for combat/defense drones that are deployed. For a more detailed chart of. Notably, this also prevents missile hits, therefore defense drones are NOT ever really needed, this allowing to focus even more on offensive drones instead! Reason #5: Engi C starting weapon - Dual Lasers. The boarding drones themselves take a lot of damage to kill off. Explosive Replicator (Can make multiple-missile weapon builds viable) Stealth Weapons. Members Online. Drone Arm [] "Combat and Defense drones will be retrieved on jump if not destroyed" Costs 50 and 3 ; Refunds the droneparts for combat/defense drones that are deployed at the moment of jumping, allowing for sustainable usage of drones. 2. I love being in a chaotic battle having to decide when to fire and at. Their satellite defense system has gone haywire. If you can get a Defense Scrambler, that will help. It mainly bugs me a little that the enemy AI ships defense drones are better than yours. That's why you never get it in those situations). Ancestry - Find the secret sector with the Rock Cruiser. The Lanius are a metallic scavenger race prone to aggression, whose biological composition somehow drains oxygen from the rooms they occupy, making them potentially deadly adversaries. See moreDefense Drones Don't Do D'anything! "While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles . The Defense II shoots faster than a Defense I, but remember that it does shoot lasers as well as missiles. Defense drones can really help keep those pesky missiles, boarding drones, and hacking drones out. It will consume a drone part for each drone you deploy, so it is recommended to power/deploy the drone only when needed. All laser shots deplete a single shield layer, but some (Heavy. Instead of countering, it mind controls the enemy crew. Certain drones are 'toggleable,' meaning they can act as one of two different drones. mixtures of Defense Drone I, II or Anti-Drone, and you have to both look out for the different projectile speeds, firing times and making sure the drones fire at oblique rather than straight-on angles so the projectiles can actually miss. Also, if you've fought the flagship with the AE and tried to gun down its own hacking module with a defense drone, you should know already that 1) sometimes the defense drone just plain miss, it can also happens with missiles (just, you don't have a bazillion of drone parts to spare unlike the boss), and 2) it's. 50 scrap and will probably save you hundreds of scrap in saved damage over the course of the game. However, defense drones and hull repair drones are amazing. So Mantis B is so low probably due to a combination of early and late game issues, not just early game alone. 6%. 4. I never go into the Flagship fight counting on missiles, but the Artemis is not bad against the other stages, so sometimes I'll end up with 7 power in the. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. At The Last. Not only that but its possible to have three MK. Subsystems are the same as systems, except they do not use power. ###The drones. advertisement. Again, that doesn't mean "always buy shields first", it just means that shields are pretty important. Only recovers your deployed external drones: combat drones - after the ship fight, defense drones - after initiating the FTL Jump. To me, a Defense Mk1 is a must have, but other drones are optional. (Wait maybe a quarter second. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. Just fix the Sensors Subsystem. Otherwise you can keep the defense drone powered to stop it. Got the drone booster and bought a special self-healing boarding drone from sylvan. The Long-Ranged Scanners will detect no ship presence. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. For boarding mechanics, see Boarding. obviously have level 4 shields. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. This is only against 0 evasion though - Combats can miss while Beams can't. The Overcharger Drone just seems to be a bit of a waste of time. The defense drone mk II also takes 3 power, but shoots down projectiles every second or so. Every two jumps you make, it will jump closer to the Federation base, taking a total of 6, 8, or 10 turns to reach the base. That said, without being able to internally change things like Darth's suggestion, I'd look towards rebalancing them a bit by. This game is fucking bullshit. To supplement other answers: If you can get one, running a Defense drone-- even a simple Mark 1 will do -- will give you a significant edge: It will stop some incoming missiles. Unlike crewed ships, these manning. An expansive mod for the game FTL: Faster Than Light. Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I. You cannot stop this. Heavy Crystal Mk 1 (Crystal A, Rock C) It’s a crappy missile. Interesting hacking drone trick. A defense drone can go miles in keeping you pest free. At The Last Stand, the silhouette of the Rebel Flagship is visible hovering around a beacon, marking its location. FTL: Multiverse makes changes to most systems both in terms of balance and gameplay. < > Since hard mode targets relevant systems more, mantis B's shield/drone rooms at the far right of the ship can cause the defense drone to fail more often. 2. I tend to wait to deploy the defense drone until a little before the missile fires - this avoids the possibility that ~5 seconds into the fight an errant asteroid or laser will destroy the drone. Cloak is generally better for the final boss, but I think defense drone prevents far more damage over the course of the game and better reduces the risk of runaway events (missile hits weapons, causes breach, extends fight, more damage over time, etc). I can't upgrade both shields and dodging with the increased scrap cost on ship upgrades!Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Drones. Yeah, holy shit. Also, you don't have to do it while only HAVING missile weapons on your ship, you just can't USE those weapons in the fight. Your overall oxygen will drop, but it's worth to make fighting the drone easier. But I assume you're talking about the drones in phase 2? anti combat drone actually provides some decent protection against this. 3 shield layers, 5 engine power, 2 cloaking power, defense drone, hacking with 2 power, Glaive Beam, Halberd Beam, Ion bomb, weapon pre-igniter, and the flagship hacks my weapons past my defense drone and gets a lucky hit that makes 3 fires in my weapons, and I lose. Keeping them on opposite sides also increases the chance of actually firing at different targets if you're attacked by two missiles at once (Rock ships have an annoying tendency to do this). Defense Drones Don’t Do D’anything! – While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Tip nr. Abusing flaws in the code. Boarding drone and ion intruder drone in particular synergize very well with mind control and fire, but are pretty underwhelming if just deployed on their own. CryptoFTL: Faster Than Light. Each laser shot temporarily removes a shield layer. The Long-Ranged Scanners will detect ship presence. Hacking is a system introduced in the FTL: Advanced Edition update . Descended from a splinter group of Rockmen who rejected their species' violent ways long ago, the Crystalmen are almost completely unknown in the galaxy, having hidden from all other sentient life. Get hacked right after the enemy cloaking ends, and you. McWeazel, PhD: The defense scrambler also stops anti-combat drones from targeting your own combat drones/boarding drones. Generally if the enemy has poor weapons and evade you turn off the Artemis and do a slow-and-steady pummeling using the BL2, if it has good weapons or a particularly annoying drone other than a defense drone turn off engines for a moment and shoot down weapon/drone control with the Artemis, and finally if the poor ship is one of those rare all. Or a defense drone 1. Like any projectile weapon, lasers can miss. I am annoyed at those green shields when I'm boarding-heavy. (Actually, I prefer Defense I over II because the latter can be "distracted" by laser fire and let the missiles through!). The Federation now knows that you hold the power to destroy the Flagship, and they will battle the Rebels on all fronts to buy you time to go and tangle with the behemoth. e. As boss ships, these enemies have set weapon, system and crew loadouts, and drop unique weapons. Gen. just spammed a bunch of drones, Combat 1 Combat 2 and Beam 1 i think. I had the glaive, mark 2 ion (which I sold the heavy ion to get in sector 7), ion blast, couple of combat drones, the defense 2 drone, an automated reloader (the heavy ion and ion blast got me through most of the run with this reloader), cloak, and hack. Not only that but its possible to have three MK. with mutually-assured destructive results. I'm a pretty mlg vanilla FTL player however multiverse is giving me trouble. 5. The mkII seems to get easily confused/overwhelmed during intense combat scenarios. on the engi ship, my defense drone would shoot down 95% of all missiles, now it seems like 1 in 5 of them get past. This guide is approachable and concise, with ship strategy center-stage.